#include "CInput.h"

CInput::CInput()
{
}


CInput::CInput(const CInput& other)
{
}


CInput::~CInput()
{
}

void CInput::Initialize()
{
	int i;
	

	// Initialize all the keys to being released and not pressed.
	for(i=0; i<256; i++)
	{
		m_keys[i] = false;
	}

	return;
}


void CInput::KeyDown(unsigned int input)
{
	// If a key is pressed then save that state in the key array.
	m_keys[input] = true;
	return;
}


void CInput::KeyUp(unsigned int input)
{
	// If a key is released then clear that state in the key array.
	m_keys[input] = false;
	return;
}


bool CInput::IsKeyDown(unsigned int key)
{
	// Return what state the key is in (pressed/not pressed).
	return m_keys[key];
}